
So it's something we're constantly looking into. We don't want to be tied to a particular chipset or brand of graphics accelerator. And people with one brand of graphics cards may get different results to people with another brand. People with expensive graphics cards get a wonderful experience, people with low-end graphics cards (schools are one of our biggest customers) get a bad experience. We'd have to duplicate the effort for the mobile versions.Īnother issue making us hesitate is getting into hardware dependency. So anything we did with GPUs would only be for desktop/laptop OSes. The internal representation of paint data in ArtRage is very far from what OpenGL supports on the mobile platforms. The biggest is that whatever we do on Windows/Mac wouldn't work on iOS/Android. We've looked several times at using GPU acceleration and always run into roadblocks. Whocha! I'm glad you're enjoying drawing and painting. If you're an artist you should populate your toolkit with whatever tools you need to get the results you want. In my workshop I have a circular saw, reciprocating saw, power drill, and all manner of chisels, hammers, set-squares and the like. And if you want to do that thing, by all means get the application that does it best. There are other applications which do what they do exceptionally well.
#ARTRAGE 5 FORUMS FULL#
It's about having a full range of tools and utilities to help with the creative process. The User Interface is all about getting you into the creative mindset and keeping you there. Regarding other paint applications: Painting is more than just one particularly good simulation. They have the infrastructure and support to produce absolutely mind-blowing technology. I use Photoshop myself - I imagine their natural-media painting will also be amazing. Adobe are an awesome company which makes phenomenal tools. Well done, guys - you must be very proud. Not actually proof - just making you jealous.Īnd here's a picture of Tycho, the ArtRage Mascot catĬongratulations to Adobe for finally catching up to where we were 20 years ago. Proof I'm me: The ArtRage Twitter account twitting that I'm here. You missed your chance! If you need to know anything check The ArtRage Forums Now I'm 51 years old, working from my home-office in Auckland, New Zealand.Īsk me anything about ArtRage, New Zealand, being red-colour-blind, or why Nisha is the best Borderlands Pre-sequel character. Wrote various Photoshop plugins for Digital Anarchy. Wrote the natural paint for Jasc Paintshop Pro. Wrote KPT5, KPT6, and KPT Effects for MetaCreations/Corel.įounded Ambient Design Ltd in 2000 with Matt Fox-Wilson. Wrote 4D Paint (3D painting application, later called Deep Paint) in 12 months while working in a soul-destroying database job. Worked for various hardware companies like IBM and Compaq.

Started coding in 1982 on a BBC Micro with 32KB ram (10KB - 20KB of which was taken up by video memory. Left school aged 17 to work in an underground power-station.

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