
So to begin we will export our voxel using. Now Mega Voxels has the ability to export quite nicely using the.

Unity supports a diverse set of 3D model types including. Now before we can export a voxel model out of Mega Voxels and import it inside of the Unity Game Engine, we must first learn what types of files Unity supports. There you can find a step by step tutorial on getting the Unity Game Engine running on your computer.
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If you need help installing Unity, view our quick tutorial How to Install Unity.

This tutorial supports Unity 2020 or newer. There you can find a step by step tutorial on getting Mega Voxels running on your device. If you need help installing Mega Voxels, view our previous tutorial How to Install Mega Voxels.

This tutorial supports Mega Voxels 1.7 or newer. We will cover these steps in more detail in the next section. Then we will import the voxel model into Unity. First we will export the voxel model out of Mega Voxels. There are two primary steps that we will cover to get your voxel models into Unity. Combine this with the Unity game engine and anyone can make their first video game easily. Mega Voxels has become a great option for game developers because of how it easy it is to make 3D models, but what makes it even better is its variety of export options. To begin we will show you how to export your voxel model out of Mega Voxels. We’ll be covering the steps to import your voxel art models into your Unity project. OBJ file type which is a model file supported by the Unity Game Engine for making games. Now you might be asking, how do I export from Mega Voxels to Unity? Fortunately, Mega Voxels supports many different export options. So after you have created your voxel model inside of Mega Voxels, you are now ready to import it into Unity so you can make your video game. In this tutorial, we will show you how to export your voxel models from Mega Voxels and import them into the Unity Game Engine.

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Download Now “If possible, please buy the package to support the developer”Ĭreate prefab from vox and qb file with optimized mesh.
